I’ve just delved into the official book describing the systems language “Rust”; so far I love the syntax, a nice hybrid of C++ and F#/OCaml etc.
Eclipse has tools for developing, which I haven’t really tested much yet.
I read somewhere or another that Rust was the #1 language surveyed developers wanted to learn… and I can see why!
You can check out the Rust homepage here.
Late last year I purchased a BBE Sonic Maximizer, for both recording music and enhancing music I listen to from my PC into my stereo. While I haven’t recorded all that much music lately, the difference with the Maximizer on or off is astounding.
The bass is boosted without becoming boomy, the stereo separation is dramatically enhanced, and there is a treble and/or presence level EQ enhancement that really clears the sound of music.
It sounds particularly amazing with techno and electronica. My device version is the 882i.
I re-listened to Joe Satriani’s “Engines of Creation” album from just after the turn of the millennium… and while I love his guitar work, it basically sounded like Sonic the Hedgehog background music. Nonetheless, a great album using probably the most elements of electronica of any Satriani album.
It didn’t take long to beat Abzu out of difficulty, but rather losing interest for quite a while. The visuals are beautiful, and it’s a fun experience, but there’s basically zero difficulty and no way to lose.
Overall I’d say it’s a mediocre game, and far less interesting than “Journey”, made by the same developer. And while I’d like to play Journey again, I don’t think I’ll be playing Abzu a second time.
Nonetheless, having found a deal on the PlayStation store to buy it for $5, I’d say it was well worth the money.
One technique I came up with years ago for an exotic tone from electric guitar is to tune the A and D strings in unison, and the B and e strings in unison, giving about two octaves below the 12th fret for playing “courses” of strings. Tune the E and G strings to a suitable pitch for your chosen open tuning.
Then, place a microphone right up to the guitar and record it acoustically… add some reverb and it provides a wonderful (albeit tinny) sound to change the tone of a song.
I’ve finally started playing the free-to-play game “The Elder Scrolls: Legends”, a digital trading card game. It has the concept of lanes for cards, which can only interact in their own lanes, a player life total, being able to attack a specific target without the defender choosing how to block etc, and an increasing amount of magic to cast cards each turn (as opposed to “lands” in a game like MTG).
As you might imagine, it features the fascinating lore and concepts from The Elder Scrolls series.
From what I’ve played, it seems like a great game.
I recently ran across an online ranking of IDEs, and Eclipse is apparently just barely below Visual Studio – you can see the full rankings here:
As much as I love Visual Studio, especially now that it’s free for individuals in its full form, I just appreciate the look, feel, and layout/interface of Eclipse much more. There is some relief in seeing that number 3, Android Studio, has less than half the share of either Visual Studio or Eclipse.
I’ve been spending a lot of time lately working on clean, fast alternate picking on electric guitar. I’ve noticed I like a slightly thicker pick for this than general playing – so I’m back to using green Tortex picks, which are .88 size; I might try an even thicker pick at some point.
I also bought a mechanical metronome, which I thought was just cooler than a digital one or a phone app. It’s a cheap Chinese model but it works fine. It’s amazing how much more productive practice is with a strict time, like a drummer or metronome provides.
The work seems to be paying off as I’m playing fast lines much cleaner already.
I recently got back into playing “Total Annihilation: Kingdoms”, one of my absolute favorite games of all time. I particularly like the sides “Veruna” (a force with excellent navy presence) and “Taros” (the “dark side”). Aramon is okay and Zhon and Creon, not so much…
The game has an excellent campaign with a great story, and came with a 40pg booklet full of lore and info (which, sadly, I discarded a few years ago). Ultimately, I spend most of my time playing the machine in free battles.
I also have the expansion pack, which comes with dozens of extra maps and a second campaign (and the side of “Creon”, a sort of steampunk force).
I just finished reading the Kindle edition of “Just Spring”, a very high-level view of part of the Spring Framework in under 100 pages.
While there is some decent content, and the author seems very knowledgeable, the writing is quite poor. Many missing words in sentences, typos, etc. ultimately mar an otherwise nice introductory book.