The 8-bit/pixelated graphics of “Alchemic Dungeons” definitely remind me of old DOS or NES games – but the colors seem more vibrant and the graphics more sophisticated.
You choose one of four classes (Fighter, Hunter, Dwarf, or Witch – I think the Hunter is the best class) and go on your way adventuring in a hack and slash sort of style. There are about a hundred items you can craft with materials you collect on your adventures.
I finished the first real stage (not counting the short tutorial), the “Phantom Forest”, after trying again and again – but I definitely learned the basic strategy of the gameplay, and I think later stages will be easier if strategy is applied.
The only real issue with this game is the music gets a bit repetitive… but other than that I highly recommend it!
UPDATE: I’ve since beaten the second stage, which was even more difficult. And an important note: this is a turn-based hack and slash, so you only get to do one thing, then the enemies move/attack, etc.
Game Title: Assassin’s Creed II
Game System: Xbox 360
Graphics: 9 / 10
Gameplay: 9 / 10
Replay Value: 6 / 10
Difficulty: Average. Short challenging moments in between longer easier adventures.
Having only begun the first Assassin’s Creed after finishing the second, I can’t really do much of a comparison between the two. However, I think the sequel stands on its own as a genuinely fun, captivating game of mild difficulty – it seems easier than the first one.
Most of the gameplay revolves around avoiding the guards, parkour around the rooftops and eliminating certain targets, and it’s the kills which are the main anchors of the storyline (perhaps unsurprising given the game title). While there are open-world elements in that you can explore the environments (read: cities) that you visit, there is a clear path of how to move the story forwards. Your “next step” is generally made clear by blinking icons in the mini-map and full map, and between the maps and the compass it’s easy to find your next activity.
As the game progresses certain “meta-tasks” arise, that is, activities that span across multiple cities and parts of the game. The two most prominent examples of this are codex pages that you have to have deciphered, and certain locations that hold secret relics (which are hard to explain without revealing certain sub-plots).
The combat is fluid and fun, but due to the abundance of “medicine” that heals a significant part of your health, fighting is rarely much of a challenge, even when it’s many against one. As you progress, you get to buy better armor, which gives you more health, and better weapons that increase your attack speed and damage.
While the game is so easy that at times it almost feels like watching a movie rather than playing a game, the story and gameplay is continuously entertaining and I highly recommend it.